Things
You Should Know Before Having Your Model Printed.
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| While
we always strive to produce a perfect model, on occasion very
small parts due to their geometry, break or will not be built
by our equipment.The following are guidelines to help ensure
a successful build of your model. |
| 1)
Do not include texture maps with your 3D mesh, the build process
will not make use of them. Any surface detail must be modeled
into the mesh. |
| 2)
The same applies to surface modifiers such as hypernurbs or smoothing
modifiers. Make sure that the file sent to us is a polygon mesh
with any smoothing or subdivision having been previously applied.
Your 3D model can be made of separate meshes but in general they
must be intersecting meshes, see the next guideline for more information. |
3)
The equipment we use is incredibly versatile and will build
separate parts when it encounters a model built from nonintersecting
meshes, for example :
If
you have a model of a hand holding a club and the handle of
the club does not intersect the hand, then the parts will come
out of the machine as two separate parts - a hand and a club.
If the handle of the club intersects the hand, then the parts
will come out as a single piece – a hand holding a club.
Please let us know if you are producing a model that will generate
unconnected parts so that we don’t think it is an error.
If you do want separate parts, make sure to separate the meshes
by at least .1 inches.
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4) Avoid
things that stick out of your model such as long thin swords,
fins or long thin spikes since these can become warped during
the build process or broken when being removed from the machine.
As long as the parts have enough thickness, they will build
correctly.
All the items that are part of your model should be modeled
so that they will have real thickness when the model is built
by our equipment. Knife blades, belts, garments ALL
items must be modeled to have a thickness. When we scale the
model to the size that you request the parts must have a minimum
thickness of about .07 inches (1.8mm)., about the thickness
of a U.S. quarter. Shorter tapered projections like horns are
OK. In general the smaller the model the less detail will show
up. In this picture the larger model is 2 inches tall, the smallest
size we would recommend for a model. |
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5)
Small features or fine surface detail usually will not show
up on the solid model, don’t expect things like modeled
eyelashes or fingernails to be reproduced (see picture) |
6) Thin parts will not bear much weight, so keep
in mind the weight distribution of your model, no one finger handstands.
Thin legs like those on a spider or insect will probably not support
the body weight of the model. If you expect your model to stand
by itself then you will have to model it with the proper weight
distribution or you can glue it to some sort of support base.
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7)
Make sure the polygon surface normals of your mesh all point in
the same direction. |
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8)Finally,
make sure that the mesh or meshes that make up your model are
what we describe as watertight; this means your mesh must not
have any holes caused by missing polygons. Imagine that you
could fill the mesh with water, if there are no missing polygons
the mesh would not leak.
If you can
see the inside of your mesh then it is not watertight.
The head mesh in
the picture on the right has two problems; there are missing
polygons on the right cheek and in the back of the eye socket.
Clearly if we were able to fill the mesh with water it would
leak out the holes caused by the missing polygons.
Placing an eyeball in the socket does not replace the missing
polygons in the head mesh. Both the eyeball and the head should
be watertight by themselves.
The model
can be made from as many intersecting meshes as needed, as long
as each mesh is watertight.
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If you have any
questions please feel free to contact us at CustomerSupport@3darttopart.com,
we will try to answer any questions you may have, if possible
email a picture of the part in question.
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